


Works perfectly, but spams the console with text during gameplay (Plagiarizes tracks from Megaman Zero Series…) 反恐尖兵 (Anti-terrorist Spike - Counter Striker) Works perfectly, needs the Nokia Control Scheme. After selecting the ship, the game crashes with a () error. Has some screen repaint issues in the intro, but can be skipped right into the title screen, which triggers a full repaint. Works fine until after the menus, where loading a 3D Scene fails with .setRenderingEnable()ĭoes not rely on the emulator's incomplete 3D implementation, so it works absolutely fine Might be because it’s a Sony Ericsson game, for which there’s no control scheme in FreeJ2ME yet. Intros and menu have flickering graphics, but once you get into gameplay, it’s perfect

Default rotation as 240x320 works fineģD Timeshock Super Pinball (3D Timeshock Pro Pinball is just an older release of this, same engine)Ĭrashes at the initial loading screen with errors on multiple m3g functions as well as lcdui Works perfectly (640x360 is not rotated, instead it’s an actual 640x360 framebuffer)ģD雷电-激战银河系 (3D Thunderbolt - Battle of the Galaxies) The current state of the games tested so far can be found below: Compatibility statistics Data tableĢ012-末日传说 (2012 - The Legend of Doomsday)
